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IE
2007
13 years 8 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
IUI
2006
ACM
14 years 20 days ago
Automatic prediction of misconceptions in multilingual computer-mediated communication
Multilingual communities using machine translation to overcome language barriers are showing up with increasing frequency. However, when a large number of translation errors get m...
Naomi Yamashita, Toru Ishida
CHI
2009
ACM
14 years 7 months ago
Beyond the Dyad: understanding sharing in instant messaging
Instant messaging allows users to exchange presence and availability information, and to have spontaneous online conversations. We report on a study of account sharing in IM, and ...
Mirko Fetter, Tom Gross
CHI
2010
ACM
14 years 1 months ago
Lightweight selective availability in instant messaging
Selective availability in instant messaging can improve connectiveness while at the same time keeping disruption low. In this paper we report on an experience sampling study of se...
Mirko Fetter, Julian Seifert, Tom Gross
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 23 days ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...