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IWEC
2010
13 years 10 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
POPL
2010
ACM
14 years 3 months ago
Compress-and-conquer for optimal multicore computing
We propose a programming paradigm called compress-and-conquer (CC) that leads to optimal performance on multicore platforms. Given a multicore system of p cores and a problem of s...
Zhijing G. Mou, Hai Liu, Paul Hudak
DOCENG
2009
ACM
14 years 3 months ago
On the analysis of queries with counting constraints
We study the analysis problem of XPath expressions with counting constraints. Such expressions are commonly used in document transformations or programs in which they select porti...
Everardo Bárcenas, Pierre Genevès, N...
ATVA
2007
Springer
136views Hardware» more  ATVA 2007»
14 years 2 months ago
Symbolic Fault Tree Analysis for Reactive Systems
Fault tree analysis is a traditional and well-established technique for analyzing system design and robustness. Its purpose is to identify sets of basic events, called cut sets, wh...
Marco Bozzano, Alessandro Cimatti, Francesco Tappa...
ICCD
2005
IEEE
134views Hardware» more  ICCD 2005»
14 years 5 months ago
Architectural Considerations for Energy Efficiency
The formal analysis of parallelism and pipelining is performed on an 8-bit Add-Compare-Select element of a Viterbi decoder. The results are quantified through a study of the delay...
Hoang Q. Dao, Bart R. Zeydel, Vojin G. Oklobdzija