Transactional Memory (TM) systems must track the read and write sets—items read and written during a transaction—to detect conflicts among concurrent transactions. Several TM...
Daniel Sanchez, Luke Yen, Mark D. Hill, Karthikeya...
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic ...
In this paper we develop a novel probabilistic model of computational trust that explicitly deals with correlated multi-dimensional contracts. Our starting point is to consider an...
Steven Reece, Alex Rogers, Stephen Roberts, Nichol...
Intelligent agents that are intended to work in dynamic environments must be able to gracefully handle unsuccessful tasks and plans. In addition, such agents should be able to mak...
John Thangarajah, James Harland, David N. Morley, ...