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ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SIGSOFT
2007
ACM
14 years 9 months ago
CTG: a connectivity trace generator for testing the performance of opportunistic mobile systems
The testing of the performance of opportunistic communication protocols and applications is usually done through simulation as i) deployments are expensive and should be left to t...
Roberta Calegari, Mirco Musolesi, Franco Raimondi,...
WWW
2003
ACM
14 years 9 months ago
P2Cast: peer-to-peer patching scheme for VoD service
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem. In this paper, we propose P2Cast - an architecture that uses a peer-to-peer a...
Yang Guo, Kyoungwon Suh, James F. Kurose, Donald F...
MOBISYS
2008
ACM
14 years 8 months ago
Cascadia: a system for specifying, detecting, and managing rfid events
Cascadia is a system that provides RFID-based pervasive computing applications with an infrastructure for specifying, extracting and managing meaningful high-level events from raw...
Evan Welbourne, Nodira Khoussainova, Julie Letchne...
ICC
2009
IEEE
103views Communications» more  ICC 2009»
14 years 3 months ago
Optimization of Split-And-Combine Relaying
Relays play an important role for increasing rate and reducing energy consumption of wireless networks. In this paper we consider a three-node network (source, relay, destination)...
Raymond Yim, Andreas F. Molisch, Jinyun Zhang