This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial...
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
The use of Chaos Game Representation (CGR) or its generalization, Universal Sequence Maps (USM), to describe the distribution of biological sequences has been found objectionable ...
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...