Several optimization techniques are hindered by uncertainties about the control flow in a program, which can generally not be determined by static methods at compile time. We pres...
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Reverse engineering methods produce different descriptions of software architectures. In this work we analyze and define the task of exploring and comparing these descriptions. ...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
We present a novel reversible (lossless) data hiding (embedding) technique, which enables the exact recovery of the original host signal upon extraction of the embedded informatio...
Mehmet Utku Celik, Gaurav Sharma, Eli Saber, A. Mu...