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» Frame Decimation for Structure and Motion
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ACCV
2007
Springer
14 years 2 months ago
Depth from Stationary Blur with Adaptive Filtering
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a path and a sampling line properly set in ...
Jiang Yu Zheng, Min Shi
EGH
2007
Springer
14 years 2 months ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
ICMCS
2010
IEEE
121views Multimedia» more  ICMCS 2010»
13 years 7 months ago
Estimating cinematographic scene depth in movie shots
In film-making, the distance from the camera to the subject greatly affects the narrative power of a shot. By the alternate use of Long shots, Medium and Close-ups the director i...
Sergio Benini, Luca Canini, Riccardo Leonardi
ECCV
2006
Springer
14 years 10 months ago
Tracking and Labelling of Interacting Multiple Targets
Abstract. Successful multi-target tracking requires solving two problems - localize the targets and label their identity. An isolated target's identity can be unambiguously pr...
Josephine Sullivan, Stefan Carlsson
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
14 years 4 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison