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» Framework for evaluation of networked mobile games
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PVLDB
2010
133views more  PVLDB 2010»
13 years 5 months ago
RoadTrack: Scaling Location Updates for Mobile Clients on Road Networks with Query Awareness
Mobile commerce and location based services (LBS) are some of the fastest growing IT industries in the last five years. Location update of mobile clients is a fundamental capabil...
Péter Pesti, Ling Liu, Bhuvan Bamba, Arun I...
SEDE
2008
13 years 8 months ago
Energy-Efficient Processing of Spatial Alarms on Mobile Clients
In this paper we present an energy efficient framework for processing spatial alarms on mobile clients, while maintaining low computation and storage costs. Our approach to spatia...
Ling Liu
NETWORKING
2011
12 years 10 months ago
Epidemic Spread in Mobile Ad Hoc Networks: Determining the Tipping Point
Short-range, point-to-point communications for mobile users enjoy increasing popularity, particularly with the rise in Bluetooth-equipped mobile devices. Unfortunately, virus write...
Nicholas Valler, B. Aditya Prakash, Hanghang Tong,...
ECBS
2008
IEEE
113views Hardware» more  ECBS 2008»
13 years 7 months ago
Towards Secure Mobile Payment Based on SIP
Mobile payment has some unique advantages over more traditional payment methods in, for example, TV shopping and mobile multimedia services. Unfortunately, most existing mobile pa...
Ge Zhang, Feng Cheng 0002, Christoph Meinel
NETCOOP
2007
Springer
14 years 1 months ago
A Network Formation Game Approach to Study BitTorrent Tit-for-Tat
The Tit-for-Tat strategy implemented in BitTorrent (BT) clients is generally considered robust to selfish behaviours. The authors of [1] support this belief studying how Tit-for-T...
Giovanni Neglia, Giuseppe Lo Presti, Honggang Zhan...