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ICIP
2005
IEEE
14 years 9 months ago
Fast trifocal tensor estimation using virtual parallax
We present a computationally efficient method for estimating the trifocal tensor corresponding to three images acquired by a freely moving camera. The proposed method represents p...
Manolis I. A. Lourakis, Antonis A. Argyros
PG
2003
IEEE
14 years 26 days ago
Virtual Sandbox
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
Koichi Onoue, Tomoyuki Nishita
CGF
2004
102views more  CGF 2004»
13 years 7 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
ISMAR
2007
IEEE
14 years 1 months ago
Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow
We present an efficient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an inval...
Jonathan Mooser, Suya You, Ulrich Neumann
HAPTICS
2009
IEEE
14 years 2 months ago
Toward iconic vibrotactile information display using floor surfaces
This paper presents our preliminary research on haptic displays integrated in floor surfaces. We emphasize potential roles for the latter as vibrotactile communication channels t...
Yon Visell, Alvin Law, Jeremy R. Cooperstock