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CHI
2008
ACM
14 years 8 months ago
Evaluating touch gestures for scrolling on notebook computers
We describe a new circular touch gesture for scrolling called ChiralMotionTM and report on work to measure its performance. In a study using a document scrolling task, ChiralMotio...
Kevin Wayne Arthur, Nada Matic, Paul Ausbeck
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
14 years 2 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
SOSP
2005
ACM
14 years 4 months ago
THINC: a virtual display architecture for thin-client computing
Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market...
Ricardo A. Baratto, Leonard N. Kim, Jason Nieh
APGV
2005
ACM
141views Visualization» more  APGV 2005»
14 years 1 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
14 years 26 days ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang