Location information is very useful in the design of sensor network infrastructures. In this paper, we study the anchor-free 2D localization problem by using local angle measureme...
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Today, three different physical (PHY) layers for the IEEE 802.11 WLAN are available (802.11a/b/g); they all provide multi-rate capabilities. To achieve a high performance under v...
Mathieu Lacage, Mohammad Hossein Manshaei, Thierry...
Preserving one's uniquely customized computing environment as one moves to different locations is an enduring challenge in mobile computing. We examine why this capability is...
Mahadev Satyanarayanan, Michael Kozuch, Casey Helf...
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...