Computing and storing probabilities is a hard problem as soon as one has to deal with complex distributions over multiples random variables. The problem of efficient representati...
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Aggressive process scaling and increasing clock rates have made crosstalk noise an important issue in VLSI design. Switching on adjacent wires on long bus lines can increase delay...
Motivated by Lagrangian simulation of elastic deformation, we propose a new tetrahedral mesh generation algorithm that produces both high quality elements and a mesh that is well ...
Neil Molino, Robert Bridson, Joseph Teran, Ronald ...
Abstract. In this work the weighted minimal surface model traditionally used in multiview stereo is revisited. We propose to generalize the classical photoconsistency-weighted mini...