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VCIP
2000
120views Communications» more  VCIP 2000»
13 years 10 months ago
Review of image-based rendering techniques
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techni...
Harry Shum, Sing Bing Kang
ICMCS
2009
IEEE
231views Multimedia» more  ICMCS 2009»
13 years 7 months ago
Dynamic face appearance modeling and sight direction estimation based on local region tracking and scale-space topo-represention
Dynamic modeling of facial appearances and sight directions are demanded for HCI and multimedia applications. Traditional approaches for face tracking and eye tracking from 2D vid...
Shaun J. Canavan, Lijun Yin
VMV
2007
178views Visualization» more  VMV 2007»
13 years 10 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
CVPR
2009
IEEE
15 years 4 months ago
LidarBoost: Depth Superresolution for ToF 3D Shape Scanning
Depth maps captured with time-of-flight cameras have very low data quality: the image resolution is rather limited and the level of random noise contained in the depth maps is v...
Sebastian Schuon (Stanford University), Christian ...
3DIM
2003
IEEE
14 years 2 months ago
A Point-and-Shoot Color 3D Camera
Recently, various technologies have become available for scanning real-world objects, enabling rapid and accurate shape acquisition. In most cases, such solutions have high cost, ...
Askold V. Strat, Manuel M. Oliveira