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SMILE
1998
Springer
14 years 1 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
CVPR
2006
IEEE
14 years 3 months ago
Fast Compact City Modeling for Navigation Pre-Visualization
Nowadays, GPS-based car navigation systems mainly use speech and aerial views of simplified road maps to guide drivers to their destination. However, drivers often experience dif...
Nico Cornelis, Kurt Cornelis, Luc J. Van Gool
CVPR
2005
IEEE
14 years 11 months ago
Estimating 3D Shape and Texture Using Pixel Intensity, Edges, Specular Highlights, Texture Constraints and a Prior
We present a novel algorithm aiming to estimate the 3D shape, the texture of a human face, along with the 3D pose and the light direction from a single photograph by recovering th...
Sami Romdhani, Thomas Vetter
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 2 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
ICIP
2006
IEEE
14 years 11 months ago
Attention-Based Vanishing Point Detection
Perspective is a fundamental structure that is found to some extent in most images that reflect 3D structure. It is thought to be an important factor in the human visual system fo...
Fred Stentiford