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CVPR
2009
IEEE
15 years 1 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
CVPR
2006
IEEE
14 years 11 months ago
Learning Patch Dependencies for Improved Pose Mismatched Face Verification
Most pose robust face verification algorithms, which employ 2D appearance, rely heavily on statistics gathered from offline databases containing ample facial appearance variation ...
Simon Lucey, Tsuhan Chen
ICIP
1998
IEEE
14 years 10 months ago
Deriving Facial Articulation Models from Image Sequences
In this paper, human facial articulation models are derived from frontal and side view image sequences using connected vibrations non-rigid motion tracking algorithm. First, a 3D ...
Hai Tao, Thomas S. Huang
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 10 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
ICCV
2001
IEEE
14 years 11 months ago
Lambertian Reflectance and Linear Subspaces
We prove that the set of all Lambertian reflectance functions (the mapping from surface normals to intensities) obtained with arbitrary distant light sources lies close to a 9D lin...
Ronen Basri, David W. Jacobs