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» From 3D Shape Capture to Animated Models
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3DIM
2007
IEEE
14 years 2 months ago
Silhouette Extraction with Random Pattern Backgrounds for the Volume Intersection Method
In this paper, we present a novel approach for extracting silhouettes by using a particular pattern that we call the random pattern. The volume intersection method reconstructs th...
Masahiro Toyoura, Masaaki Iiyama, Koh Kakusho, Mic...
VMV
2004
171views Visualization» more  VMV 2004»
13 years 9 months ago
Cloth Motion from Optical Flow
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular textured cloth. In a calibrated multi-camera setup, the optical flow between consec...
Volker Scholz, Marcus A. Magnor
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 2 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
PG
2003
IEEE
14 years 1 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
AVSS
2006
IEEE
14 years 1 months ago
Human Face Reconstruction Using Bayesian Deformable Models
This paper presents a Bayesian framework for 3D facial reconstruction. The framework iteratively deforms a generic face mesh to fit a set of range points representing a face. The...
George Mamic, Clinton Fookes, Sridha Sridharan