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» From 3D Shape Capture to Animated Models
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CVPR
2012
IEEE
11 years 10 months ago
3D landmark model discovery from a registered set of organic shapes
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
Clement Creusot, Nick Pears, Jim Austin
SPEECH
1998
215views more  SPEECH 1998»
13 years 7 months ago
3D lip shapes from video: A combined physical-statistical model
Tracking human lips in video is an important but notoriously dicult task. To accurately recover their motions in 3D from any head pose is an even more challenging task, though s...
Sumit Basu, Nuria Oliver, Alex Pentland
GRAPHITE
2007
ACM
13 years 11 months ago
A shape hierarchy for 3D modelling from video
This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structur...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
CVPR
2005
IEEE
14 years 9 months ago
2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
Lukasz Zalewski, Shaogang Gong
ICCV
2009
IEEE
1191views Computer Vision» more  ICCV 2009»
14 years 11 months ago
3D Open-Surface Shape Correspondence for Statistical Shape Modeling: Identifying Topologically Consistent Landmarks
Shape correspondence, which aims at accurately identifying corresponding landmarks from a given population of shape instances, is a very challenging step in constructing a statisti...
Pahal Dalal, Lili Ju, Michael McLaughlin, Xiangron...