Sciweavers

1156 search results - page 97 / 232
» From 3D Shape Capture to Animated Models
Sort
View
ECCV
2006
Springer
14 years 9 months ago
Real-Time Non-rigid Shape Recovery Via Active Appearance Models for Augmented Reality
One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
MIRAGE
2007
Springer
14 years 2 months ago
Re-mapping Animation Parameters Between Multiple Types of Facial Model
Abstract. In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can b...
Darren Cosker, Steven Roy, Paul L. Rosin, A. David...
IJCV
2007
178views more  IJCV 2007»
13 years 7 months ago
Three-Dimensional Shape Knowledge for Joint Image Segmentation and Pose Tracking
In this article we present the integration of 3-D shape knowledge into a variational model for level set based image segmentation and contour based 3-D pose tracking. Given the sur...
Bodo Rosenhahn, Thomas Brox, Joachim Weickert
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou