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FOCS
2004
IEEE
13 years 11 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian
GECCO
2005
Springer
228views Optimization» more  GECCO 2005»
14 years 1 months ago
An effective use of crowding distance in multiobjective particle swarm optimization
In this paper, we present an approach that extends the Particle Swarm Optimization (PSO) algorithm to handle multiobjective optimization problems by incorporating the mechanism of...
Carlo R. Raquel, Prospero C. Naval Jr.
MST
2011
184views Hardware» more  MST 2011»
13 years 2 months ago
Stackelberg Strategies and Collusion in Network Games with Splittable Flow
We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmet...
Tobias Harks
SAGT
2010
Springer
156views Game Theory» more  SAGT 2010»
13 years 6 months ago
Partition Equilibrium Always Exists in Resource Selection Games
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
ICPR
2008
IEEE
14 years 8 months ago
Unsupervised design of Artificial Neural Networks via multi-dimensional Particle Swarm Optimization
In this paper, we present a novel and efficient approach for automatic design of Artificial Neural Networks (ANNs) by evolving to the optimal network configuration(s) within an ar...
E. Alper Yildirim, Ince Turker, Moncef Gabbouj, Se...