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HICSS
2005
IEEE
147views Biometrics» more  HICSS 2005»
14 years 2 months ago
Branching Process Models for the Exponentially Increasing Portions of Cascading Failure Blackouts
We introduce branching process models in discrete and continuous time for the exponentially increasing phase of cascading blackouts. Cumulative line trips from real blackout data ...
Ian Dobson, Benjamin A. Carreras, David E. Newman
TCIAIG
2010
13 years 3 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
AAAI
2006
13 years 10 months ago
Point-based Dynamic Programming for DEC-POMDPs
We introduce point-based dynamic programming (DP) for decentralized partially observable Markov decision processes (DEC-POMDPs), a new discrete DP algorithm for planning strategie...
Daniel Szer, François Charpillet
AIIDE
2006
13 years 10 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
INFOCOM
2006
IEEE
14 years 3 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...