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AIIDE
2006
13 years 9 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
APN
2005
Springer
14 years 1 months ago
Continuization of Timed Petri Nets: From Performance Evaluation to Observation and Control
State explosion is a fundamental problem in the analysis and synthesis of discrete event systems. Continuous Petri nets can be seen as a relaxation of discrete models allowing more...
Manuel Silva, Laura Recalde
ATAL
2008
Springer
13 years 9 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
CDC
2009
IEEE
173views Control Systems» more  CDC 2009»
14 years 11 days ago
Sequentially updated Probability Collectives
— Multi-agent coordination problems can be cast as distributed optimization tasks. Probability Collectives (PCs) are techniques that deal with such problems in discrete and conti...
Michalis Smyrnakis, David S. Leslie
AAAI
2011
12 years 7 months ago
Combining Learned Discrete and Continuous Action Models
Action modeling is an important skill for agents that must perform tasks in novel domains. Previous work on action modeling has focused on learning STRIPS operators in discrete, r...
Joseph Z. Xu, John E. Laird