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» From Emotion to Interaction: Lessons from Real Human-Machine...
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CHI
2004
ACM
14 years 8 months ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
CHI
2004
ACM
14 years 8 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
ICMI
2003
Springer
184views Biometrics» more  ICMI 2003»
14 years 25 days ago
Real time facial expression recognition in video using support vector machines
Enabling computer systems to recognize facial expressions and infer emotions from them in real time presents a challenging research topic. In this paper, we present a real time ap...
Philipp Michel, Rana El Kaliouby
EDUTAINMENT
2009
Springer
14 years 2 months ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
HCI
2007
13 years 9 months ago
Can Virtual Humans Be More Engaging Than Real Ones?
: Emotional bonds don’t arise from a simple exchange of facial displays, but often emerge through the dynamic give and take of face-to-face interactions. This article explores th...
Jonathan Gratch, Ning Wang, Anna Okhmatovskaia, Fr...