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» From Images to Video: View Morphing of Three Images
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CGIM
2003
13 years 9 months ago
Silhouette-Opaque Transparency Rendering
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
O. Sen, C. Chemudugunta, M. Gopi
SDM
2010
SIAM
181views Data Mining» more  SDM 2010»
13 years 9 months ago
A Compression Based Distance Measure for Texture
The analysis of texture is an important subroutine in application areas as diverse as biology, medicine, robotics, and forensic science. While the last three decades have seen ext...
Bilson J. L. Campana, Eamonn J. Keogh
VISSYM
2004
13 years 9 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...
CVPR
1999
IEEE
14 years 9 months ago
A Simple Technique for Self-Calibration
This paper introduces an extension of Hartley's selfcalibration technique [8] based on properties of the essential matrix, allowing for the stable computation of varying foca...
Paulo R. S. Mendonça, Roberto Cipolla
VISUALIZATION
1991
IEEE
13 years 11 months ago
Achieving Direct Volume Visualization with Interactive Semantic Region Selection
Interactive direct visualization of 3D data requires fast update rates and the ability to extract regions of interest from the surrounding data. We have implemented MultiValued Cl...
Terry S. Yoo, Ulrich Neumann, Henry Fuchs, Stephen...