Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
The analysis of texture is an important subroutine in application areas as diverse as biology, medicine, robotics, and forensic science. While the last three decades have seen ext...
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
This paper introduces an extension of Hartley's selfcalibration technique [8] based on properties of the essential matrix, allowing for the stable computation of varying foca...
Interactive direct visualization of 3D data requires fast update rates and the ability to extract regions of interest from the surrounding data. We have implemented MultiValued Cl...
Terry S. Yoo, Ulrich Neumann, Henry Fuchs, Stephen...