Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
We present in this work a sound and complete modal logic called EDLA (Epistemic Dynamic Logic of Agency) integrating the concepts of joint action, preference and knowledge and ena...
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview...
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...