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ISAAC
2005
Springer
127views Algorithms» more  ISAAC 2005»
14 years 4 months ago
Counting Stable Strategies in Random Evolutionary Games
In this paper we study the notion of the Evolutionary Stable Strategies (ESS) in evolutionary games and we demonstrate their qualitative difference from the Nash Equilibria, by sh...
Spyros C. Kontogiannis, Paul G. Spirakis
ORL
2008
108views more  ORL 2008»
13 years 11 months ago
Mechanism design for a multicommodity flow game in service network alliances
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Richa Agarwal, Özlem Ergun
AIIDE
2007
14 years 1 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
SAGT
2010
Springer
156views Game Theory» more  SAGT 2010»
13 years 9 months ago
Partition Equilibrium Always Exists in Resource Selection Games
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
LICS
2005
IEEE
14 years 4 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...