In this paper we study the notion of the Evolutionary Stable Strategies (ESS) in evolutionary games and we demonstrate their qualitative difference from the Nash Equilibria, by sh...
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...