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ACMACE
2009
ACM
14 years 5 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CSL
2003
Springer
14 years 4 months ago
Simple Stochastic Parity Games
Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in th...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
AIIDE
2008
14 years 1 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
CCR
2007
168views more  CCR 2007»
13 years 11 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
ATAL
2006
Springer
14 years 2 months ago
Resource selection games with unknown number of players
In the context of pre-Bayesian games we analyze resource selection systems with unknown number of players. We prove the existence and uniqueness of a symmetric safety-level equili...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz