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ICPADS
2008
IEEE
14 years 2 months ago
Textures in Second Life: Measurement and Analysis
We collected packet traces from Second Life client sessions and analyzed the packet contents. We observed that textures constitute a majority of the network traffic. We further c...
Huiguang Liang, Mehul Motani, Wei Tsang Ooi
EUROPAR
2009
Springer
14 years 3 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
TVCG
2010
142views more  TVCG 2010»
13 years 6 months ago
Illustrative Volume Visualization Using GPU-Based Particle Systems
—Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and...
Roy van Pelt, Anna Vilanova, Huub van de Wetering
ISORC
2008
IEEE
14 years 2 months ago
Toward Effective Multi-Capacity Resource Allocation in Distributed Real-Time and Embedded Systems
Effective resource management for distributed real-time embedded (DRE) systems is hard due to their unique characteristics, including (1) constraints in multiple resources and (2)...
Nilabja Roy, John S. Kinnebrew, Nishanth Shankaran...
BMCBI
2010
193views more  BMCBI 2010»
13 years 8 months ago
MZmine 2: Modular framework for processing, visualizing, and analyzing mass spectrometry-based molecular profile data
Background: Mass spectrometry (MS) coupled with online separation methods is commonly applied for differential and quantitative profiling of biological samples in metabolomic as w...
Tomás Pluskal, Sandra Castillo, Alejandro V...