Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
With current disciplinary structures and academic priorities, Human– Computer Interaction faces ongoing challenges: is it a discipline in its own right, or simply a sub-disciplin...
Ann Blandford, Rachel Benedyk, Nadia Berthouze, An...
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
This paper presents an approach to automated negotiation between agents which attempts to combine the advantages of a co-operative value adding approach, with the reality that neg...
We describe a system for synchronization and organization of user-contributed content from live music events. We start with a set of short video clips taken at a single event by m...