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AIS
2007
Springer
13 years 10 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...
ICAT
2007
IEEE
14 years 4 months ago
Interaction Without Gesture or Speech -- A Gaze Controlled AR System
Even though gaze control is relatively well known as a human computer interaction method, gaze control is not a widely used technique, partly due to several usability issues. Howe...
Susanna Nilsson
GREC
2007
Springer
14 years 1 months ago
Developing Domain-Specific Gesture Recognizers for Smart Diagram Environments
Computer understanding of visual languages in pen-based environments requires a combination of lexical analysis in which the basic tokens are recognized from hand-drawn gestures an...
Adrian C. Bickerstaffe, Aidan Lane, Bernd Meyer, K...
CORR
2010
Springer
257views Education» more  CORR 2010»
13 years 7 months ago
Survey on Various Gesture Recognition Techniques for Interfacing Machines Based on Ambient Intelligence
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific hu...
Harshith C, Karthik R. Shastry, Manoj Ravindran, M...
VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
13 years 1 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...