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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 8 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
ICCS
2004
Springer
14 years 3 months ago
Collaborative Integration of Speech and 3D Gesture for Map-Based Applications
QuickSet [6] is a multimodal system that gives users the capability to create and control map-based collaborative interactive simulations by supporting the simultaneous input from ...
Andrea Corradini
IVA
2010
Springer
13 years 7 months ago
Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners
This paper focuses on dimensional prediction of emotions from spontaneous conversational head gestures. It maps the amount and direction of head motion, and occurrences of head nod...
Hatice Gunes, Maja Pantic
ICPR
2000
IEEE
14 years 11 months ago
Creating Virtual Walkthrough Environment from Vertical Panoramic Mosaic
In this paper, a novel algorithm for creating virtual indoor environments is described. First, a panoramic mosaic is generated from a series of photos taken with a camera rotates ...
Tze-kin Lao, Kin-hong Wong, Kam-sum Lee, Siu-Hang ...
CHI
2011
ACM
13 years 1 months ago
Usable gestures for blind people: understanding preference and performance
Despite growing awareness of the accessibility issues surrounding touch screen use by blind people, designers still face challenges when creating accessible touch screen interface...
Shaun K. Kane, Jacob O. Wobbrock, Richard E. Ladne...