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TABLETOP
2007
IEEE
14 years 4 months ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 3 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
COOPIS
2002
IEEE
14 years 2 months ago
Discovering Emergent Virtual Work Processes in Collaborative Systems
The design of virtual workplaces that can support virtual work processes has traditionally been either ad-hoc, or has been influenced by the top-down approaches, such as ‘virtua...
Simeon J. Simoff, Robert P. Biuk-Aghai
ICC
2007
IEEE
109views Communications» more  ICC 2007»
14 years 4 months ago
QoS Aware Dynamic Flow Control in Virtual Private Network
— In recent years, IP based Virtual Private Networks (IP-VPNs) which enables enterprises to dynamically create and manage privately owned virtual networks over the public network...
Fariza Sabrina, Glynn Rogers
ICARCV
2002
IEEE
149views Robotics» more  ICARCV 2002»
14 years 2 months ago
A fast method to simulate virtual deformable objects with force feedback
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
Kenneth Sundaraj, César Mendoza, Christian ...