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NETGAMES
2003
ACM
14 years 1 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
UML
2004
Springer
14 years 1 months ago
Specifying Cross-Cutting Requirement Concerns
Addressing non-orthogonal software concerns that arisefrom requirements can significantly contribute to the complexity of developing large systems. Difficulties arise from the need...
Geri Georg, Raghu Reddy, Robert B. France
CHI
1998
ACM
14 years 10 days ago
A Multiple Device Approach for Supporting Whiteboard-Based Interactions
In this paper, we propose a multiple-device approach for supporting informal meetings using a digital whiteboard. Traditional digital whiteboard systems often suffer from a limite...
Jun Rekimoto
RAS
2007
122views more  RAS 2007»
13 years 7 months ago
Developmental learning for autonomous robots
Developmental robotics is concerned with the design of algorithms that promote robot adaptation and learning through qualitative growth of behaviour and increasing levels of compe...
M. H. Lee, Q. Meng, F. Chao
ISORC
1999
IEEE
14 years 11 days ago
Applying Use Cases for the Requirements Validation of Component-Based Real-Time Software
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Wolfgang Fleisch