: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Addressing non-orthogonal software concerns that arisefrom requirements can significantly contribute to the complexity of developing large systems. Difficulties arise from the need...
In this paper, we propose a multiple-device approach for supporting informal meetings using a digital whiteboard. Traditional digital whiteboard systems often suffer from a limite...
Developmental robotics is concerned with the design of algorithms that promote robot adaptation and learning through qualitative growth of behaviour and increasing levels of compe...
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...