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JVCA
2007
110views more  JVCA 2007»
13 years 6 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
CHI
1999
ACM
13 years 11 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 7 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
IJRR
2011
159views more  IJRR 2011»
13 years 2 months ago
Visual-inertial navigation, mapping and localization: A scalable real-time causal approach
We present a model to estimate motion from monocular visual and inertial measurements. We analyze the model and characterize the conditions under which its state is observable, an...
Eagle Jones, Stefano Soatto
CVPR
2006
IEEE
14 years 9 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan