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ECTEL
2006
Springer
13 years 11 months ago
Virtual Action Learning: Experiences from a Study of an SME e-Learning Programme
This paper presents the findings from a project investigating management development for SME managers using an action learning programme, combining both face-to-face workshops and ...
Jean-Anne Stewart, Gillian Alexander
MMS
2010
13 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
ACMACE
2009
ACM
14 years 1 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
OHS
2000
Springer
13 years 11 months ago
Experiences with OHP and Issues for the Future
Abstract. The OHSWG has by now moved from specifications to running code. This is an important step, not only because this is the only way of maturing the specifications, but also ...
Niels Olof Bouvin
MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 1 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek