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MIG
2009
Springer
14 years 1 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
CVGIP
2008
116views more  CVGIP 2008»
13 years 7 months ago
Full-body performance animation with Sequential Inverse Kinematics
Luis Unzueta, Manuel Peinado, Ronan Boulic, Angel ...
ACCV
2010
Springer
13 years 2 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
CG
2011
Springer
12 years 10 months ago
A projected back-tracking line-search for constrained interactive inverse kinematics
Inverse kinematics is the problem of manipulating the pose of an articulated figure in order to achieve a desired goal disregarding inertia and forces. One can approach the probl...
Morten Engell-Nørregård, Kenny Erlebe...
WSC
2004
13 years 8 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez