Motivated by the study of Parallel Repetition and also by the Unique Games Conjecture, we investigate the value of the “Odd Cycle Games” under parallel repetition. Using tools...
Abstract. In ubiquitous computing, as more and more devices are embedded into the environment, there is a risk that the user loses the understanding of the system. In normal use th...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implicit surface was first used for problems of surface reconstruction [24] and shape ...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...