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» Fullerenes as Tilings of Surfaces
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COCO
2007
Springer
84views Algorithms» more  COCO 2007»
14 years 1 months ago
Understanding Parallel Repetition Requires Understanding Foams
Motivated by the study of Parallel Repetition and also by the Unique Games Conjecture, we investigate the value of the “Odd Cycle Games” under parallel repetition. Using tools...
Uriel Feige, Guy Kindler, Ryan O'Donnell
EUC
2007
Springer
14 years 1 months ago
Palpability Support Demonstrated
Abstract. In ubiquitous computing, as more and more devices are embedded into the environment, there is a risk that the user loses the understanding of the system. In normal use th...
Jeppe Brønsted, Erik Grönvall, David F...
TOG
2002
128views more  TOG 2002»
13 years 7 months ago
Modelling with implicit surfaces that interpolate
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implicit surface was first used for problems of surface reconstruction [24] and shape ...
Greg Turk, James F. O'Brien
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
SI3D
2003
ACM
14 years 22 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret