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» Fullerenes as Tilings of Surfaces
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SIGGRAPH
1996
ACM
13 years 11 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
SIGGRAPH
1998
ACM
13 years 11 months ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
TROB
2008
311views more  TROB 2008»
13 years 7 months ago
Smooth Vertical Surface Climbing With Directional Adhesion
Stickybot is a bio-inspired robot that climbs smooth vertical surfaces such as glass, plastic and ceramic tile at 4 cm/s. The robot employs several design principles adapted from t...
Sangbae Kim, Matthew Spenko, Salomon Trujillo, Bar...
SIGGRAPH
1990
ACM
13 years 11 months ago
Paint by numbers: abstract image representations
Numbers: AbstractImageRepresentations Paul Haeberli Silicon Graphics Computer Systems Computer graphics research has concentrated on creating photo-realistic images of synthetic o...
Paul Haeberli
CGF
2008
201views more  CGF 2008»
13 years 7 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt