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IVC
2000
146views more  IVC 2000»
13 years 8 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
CVPR
2011
IEEE
13 years 5 months ago
Object Stereo - Joint Stereo Matching and Object Segmentation
This paper presents a method for joint stereo matching and object segmentation. In our approach a 3D scene is represented as a collection of visually distinct and spatially cohere...
Michael Bleyer, Carsten Rother, Pushmeet Kohli, Da...
VMV
2004
157views Visualization» more  VMV 2004»
13 years 10 months ago
Interactive Hierarchical Space Carving with Projector-based Calibrations
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Martin Granger-Piché, Emric Epstein, Pierre...
CVPR
2012
IEEE
11 years 11 months ago
Globally optimal line clustering and vanishing point estimation in Manhattan world
The projections of world parallel lines in an image intersect at a single point called the vanishing point (VP). VPs are a key ingredient for various vision tasks including rotati...
Jean Charles Bazin, Yongduek Seo, Cédric De...
ECCV
2008
Springer
14 years 11 months ago
Segmentation and Recognition Using Structure from Motion Point Clouds
We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3...
Gabriel J. Brostow, Jamie Shotton, Julien Fauqueur...