The new strategy for non-uniform initial FE mesh generation is presented in this paper. The main focus is set to a priori procedures that define the sizing function independent on ...
We present the overall design of an object-oriented library for use when developing tracing capable applications. The library is implemented as java classes and consists of de niti...
In this paper we discuss verification and validation of simulation models. The different approaches to deciding model validity are described, two different paradigms that relate v...
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...