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3DOR
2008
13 years 11 months ago
Markov Random Fields for Improving 3D Mesh Analysis and Segmentation
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...
Guillaume Lavoué, Christian Wolf
GRAPHITE
2007
ACM
13 years 10 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
ICWE
2009
Springer
13 years 6 months ago
A Component-Based Approach for Engineering Enterprise Mashups
Mashup applications combine pieces of functionality from several existing, heterogeneous sources to provide new integrated functionality. This paper presents the design of an enter...
Javier López, Fernando Bellas, Alberto Pan,...
PG
2002
IEEE
14 years 1 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
SGP
2003
13 years 10 months ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...