Abstract-- Curves and natural frames can be used for describing and controlling motion in both biological and engineering contexts (e.g., pursuit and formation control). The geomet...
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the tex...
Nonlinear dimensionality reduction (NLDR) algorithms such as Isomap, LLE and Laplacian Eigenmaps address the problem of representing high-dimensional nonlinear data in terms of lo...
Topological persistence has proven to be a key concept for the study of real-valued functions defined over topological spaces. Its validity relies on the fundamental property tha...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...