The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
This paper addresses the problem of articulated motion tracking from image sequences. We describe a method that relies on both an explicit parameterization of the extremal contours...
David Knossow, Joost van de Weijer, Radu Horaud, R...
This paper is concerned with the e cient reconstruction of illumination from area luminaires. We outline a 2-pass scheme a lightpass, tracing ray bundles from the luminaires follow...
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
The problem of maximizing a concave function f(x) in a simplex S can be solved approximately by a simple greedy algorithm. For given k, the algorithm can find a point x(k) on a k-...