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3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
14 years 1 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
ECCV
2006
Springer
14 years 1 months ago
Articulated-Body Tracking Through Anisotropic Edge Detection
This paper addresses the problem of articulated motion tracking from image sequences. We describe a method that relies on both an explicit parameterization of the extremal contours...
David Knossow, Joost van de Weijer, Radu Horaud, R...
RT
1995
Springer
14 years 1 months ago
Reconstruction of Illumination from Area Luminaires
This paper is concerned with the e cient reconstruction of illumination from area luminaires. We outline a 2-pass scheme a lightpass, tracing ray bundles from the luminaires follow...
Steven Collins
SIGGRAPH
1995
ACM
14 years 1 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
SODA
2008
ACM
184views Algorithms» more  SODA 2008»
13 years 11 months ago
Coresets, sparse greedy approximation, and the Frank-Wolfe algorithm
The problem of maximizing a concave function f(x) in a simplex S can be solved approximately by a simple greedy algorithm. For given k, the algorithm can find a point x(k) on a k-...
Kenneth L. Clarkson