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ANLP
1997
92views more  ANLP 1997»
13 years 11 months ago
CommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forc...
Robert C. Moore, John Dowding, Harry Bratt, Jean M...
NIPS
2000
13 years 11 months ago
Learning Winner-take-all Competition Between Groups of Neurons in Lateral Inhibitory Networks
It has long been known that lateral inhibition in neural networks can lead to a winner-take-all competition, so that only a single neuron is active at a steady state. Here we show...
Xiaohui Xie, Richard H. R. Hahnloser, H. Sebastian...
QNS
1996
13 years 11 months ago
Real Inferno
Inferno is an operating system well suited to applications that need to be portable, graphical, and networked. This paper describes the fundamental oating point facilities of the...
Eric Grosse
3DOR
2009
13 years 11 months ago
A 3D Shape Benchmark for Retrieval and Automatic Classification of Architectural Data
When drafting new buildings, architects make intensive use of existing 3D models including building elements, furnishing, and environment elements. These models are either directl...
Raoul Wessel, Ina Blümel, Reinhard Klein
GPCE
2008
Springer
13 years 11 months ago
Property models: from incidental algorithms to reusable components
A user interface, such as a dialog, assists a user in synthesising a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usuall...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...