Sciweavers

1835 search results - page 281 / 367
» Functional Programming of Behavior-Based Systems
Sort
View
108
Voted
EUPROJECTS
2006
Springer
15 years 6 months ago
User Interfaces for Persons with Deafblindness
This paper examines problems persons with deafblindness have when using computers and it analyses how we can approach these problems in the redesign of a communication tool. A qual...
Sara Rutgersson, Mattias Arvola
KDD
1995
ACM
193views Data Mining» more  KDD 1995»
15 years 6 months ago
Analyzing the Benefits of Domain Knowledge in Substructure Discovery
Discovering repetitive, interesting, and functional substructures in a structural database improves the ability to interpret and compress the data. However, scientists working wit...
Surnjani Djoko, Diane J. Cook, Lawrence B. Holder
143
Voted
AAAI
2007
15 years 4 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
FLAIRS
2003
15 years 3 months ago
Cost-Based Policy Mapping for Imitation
Imitation represents a powerful approach for programming and autonomous learning in robot and computer systems. An important aspect of imitation is the mapping of observations to ...
Srichandan V. Gudla, Manfred Huber
82
Voted
IADIS
2003
15 years 3 months ago
Improving Internet Research Methods: A Web Laboratory
We describe the current state of a resource that enables research in the human sciences with differential access rights for experimenters and participants in experiments. We outli...
Maria Buckley, Carl Vogel