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PERVASIVE
2011
Springer
12 years 12 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
14 years 17 days ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
HIPEAC
2009
Springer
14 years 3 months ago
Collective Optimization
Abstract. Iterative compilation is an efficient approach to optimize programs on rapidly evolving hardware, but it is still only scarcely used in practice due to a necessity to gat...
Grigori Fursin, Olivier Temam
VCIP
2003
147views Communications» more  VCIP 2003»
13 years 10 months ago
An objective method for combining multiple subjective data sets
International recommendations for subjective video quality assessment (e.g., ITU-R BT.500-11) include specifications for how to perform many different types of subjective tests. I...
Margaret H. Pinson, Stephen Wolf
ECCV
2004
Springer
14 years 11 months ago
Causal Camera Motion Estimation by Condensation and Robust Statistics Distance Measures
The problem of Simultaneous Localization And Mapping (SLAM) originally arose from the robotics community and is closely related to the problems of camera motion estimation and stru...
Tal Nir, Alfred M. Bruckstein