Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Abstract. Iterative compilation is an efficient approach to optimize programs on rapidly evolving hardware, but it is still only scarcely used in practice due to a necessity to gat...
International recommendations for subjective video quality assessment (e.g., ITU-R BT.500-11) include specifications for how to perform many different types of subjective tests. I...
The problem of Simultaneous Localization And Mapping (SLAM) originally arose from the robotics community and is closely related to the problems of camera motion estimation and stru...