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IPSN
2007
Springer
14 years 2 months ago
Tracking multiple targets using binary proximity sensors
Recent work has shown that, despite the minimal information provided by a binary proximity sensor, a network of such sensors can provide remarkably good target tracking performanc...
Jaspreet Singh, Upamanyu Madhow, Rajesh Kumar 0003...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
14 years 11 days ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
SPAA
1997
ACM
14 years 23 hour ago
Accessing Nearby Copies of Replicated Objects in a Distributed Environment
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e ...
C. Greg Plaxton, Rajmohan Rajaraman, Andréa...
SPAA
1996
ACM
13 years 12 months ago
From AAPC Algorithms to High Performance Permutation Routing and Sorting
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
Thomas Stricker, Jonathan C. Hardwick
SENSYS
2010
ACM
13 years 5 months ago
Enix: a lightweight dynamic operating system for tightly constrained wireless sensor platforms
Enix is a lightweight dynamic operating system for tightly constrained platforms for wireless sensor networks (WSN). Enix provides a cooperative threading model, which is applicab...
Yu-Ting Chen, Ting-Chou Chien, Pai H. Chou