In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
In this paper, we consider the problem of controlling a 6 DOF holonomic robot and a nonholonomic mobile robot from the projection of 3-D straight lines in the image plane of centra...
Hicham Hadj-Abdelkader, Youcef Mezouar, Philippe M...
Abstract—We present a protocol that uses a publish/subscribe approach to perform reliable but efficient actuation over a sensor network whose topology may change. Actuation on a...
Abstract— In this paper, we propose and evaluate a selforganizing communication mechanism for wireless sensor networks where a large number of sensor nodes are deployed. To accom...
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...