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ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ATAL
2003
Springer
14 years 26 days ago
Negotiation over tasks in hybrid human-agent teams for simulation-based training
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical...
David R. Traum, Jeff Rickel, Jonathan Gratch, Stac...
ICRA
2007
IEEE
121views Robotics» more  ICRA 2007»
14 years 1 months ago
Models for the Design of a Tendon Driven Robot Eye
Eye motion strategies in animals and humans have v e2 h2 the goal of optimizing visual perception, therefore, the study of eye motions plays an important role in the design of huma...
Giorgio Cannata, Marco Maggiali
ACII
2007
Springer
14 years 1 months ago
Facial Expression Synthesis Using PAD Emotional Parameters for a Chinese Expressive Avatar
Facial expression plays an important role in face to face communication in that it conveys nonverbal information and emotional intent beyond speech. In this paper, an approach for ...
Shen Zhang, Zhiyong Wu, Helen M. Meng, Lianhong Ca...
FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
14 years 1 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...