Sciweavers

764 search results - page 10 / 153
» Fusing Animals and Humans
Sort
View
PG
2002
IEEE
14 years 12 days ago
A Method of Human Short Hair Modeling and Real Time Animation
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model the short hair. First, a hair style model is derived from a scalp...
Yang Guang, Zhiyong Huang
ATAL
2008
Springer
13 years 9 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
WSCG
2003
219views more  WSCG 2003»
13 years 8 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 7 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
NORDICHI
2004
ACM
14 years 27 days ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth