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» Fusing Animals and Humans
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CA
2002
IEEE
14 years 19 days ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
TOG
2002
106views more  TOG 2002»
13 years 7 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
HUMO
2007
Springer
14 years 1 months ago
Recognizing Activities with Multiple Cues
In this paper, we introduce a first-order probabilistic model that combines multiple cues to classify human activities from video data accurately and robustly. Our system works in...
Rahul Biswas, Sebastian Thrun, Kikuo Fujimura
ISWC
2005
IEEE
14 years 1 months ago
Kukkia and Vilkas: Kinetic Electronic Garments
This paper describes our first experiments in developing kinetic electronic garments, within the context of fashion and personal expression. We have integrated the shape memory al...
Joanna Berzowska, Marcelo Coelho
INTETAIN
2009
Springer
14 years 2 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...